AI Insights · Timothy · October 2021
Top 5 Dynamic Games on Android in Italy Q3 2021
In Q3 2021, Italy saw robust performance from top dynamic games on the Android platform, with significant trends in weekly downloads, revenue, and active user numbers.
In Q3 2021, Italy's Android gaming market showcased impressive performance from the top five dynamic games. Here's a closer look at their trends in weekly downloads, revenue, and active users.
Roblox by Roblox Corporation consistently performed well. Weekly revenue peaked at approximately $90K towards the end of August, showing a steady increase from early July. Downloads ranged between 30K to 39K, with notable spikes at the beginning and end of the quarter. Active users fluctuated slightly but remained strong, peaking at around 1.58M at the end of July and closing the quarter at 1.58M again.
Pokémon GO from Niantic, Inc. saw a notable spike in weekly revenue mid-July, reaching around $75K. Downloads peaked at over 52K during the same period but showed a declining trend towards the end of the quarter, finishing with around 12K. Active users experienced a peak in mid-August at about 1.56M and saw a decline towards the end of September, closing at approximately 1.26M.
Mini Football - Soccer Games by Miniclip.com had varied performance. Weekly revenue peaked at about $13K mid-July and saw a decline towards the end of the quarter. Downloads followed a similar trend, peaking at over 41K in mid-July but dropping to around 19K by the end of September. Active users peaked at over 102K mid-July and declined to around 68K by the end of the quarter.
100 Years - Life Simulator from VOODOO showed significant download activity, peaking at over 46K at the end of July. However, active users saw a peak of around 62K in early August, followed by a decline to approximately 11K by the end of September.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS had a consistent revenue performance, peaking at around $28K in early August. Downloads peaked at over 26K mid-July, with active users peaking at approximately 558K during the same period. The quarter ended with around 479K active users.
These insights and more detailed data can be found on Sensor Tower. The trends observed highlight the dynamic nature of the gaming market in Italy for Q3 2021.